![]() It is slow enough for endless kitesurfing, but watch out for its formidable attacks (fire / chaos / vitality). This boss is killable even without equipment, as long as you stay away from him at all times. EntropyĬourage, more than a level to complete this dungeon! There is no particular point of interest, go north towards the boss Karros Adal - Wares of the Damned. On the left will be the boss of a quest, if you have already done it you can ignore this area.ĭo the shrine if you can and continue the dungeon to move on to the next Entropy area. Continue to the merchant to buy any blueprints. Go through a first large room with Lagoth'Ak, Harbinger of Blood, not particularly complicated but which makes illusions a bit disturbing! Make sure you're aiming for the right one. The path of Anarchy is quite linear, you will only have to follow the described loop. Once you have killed him, take the chest which will also give you an achievement if this is your first instance. The last room is the most difficult, containing the most powerful elite. Be careful to kite well and not to take all the aggro all at once so as not to die! This is also the most important experience point, consider activating your Clarity Potion if you haven't already. Towards the end of the dungeon, you will have three successive rooms with spawn of creeps and elites. The first part is pretty straightforward, go ahead and kill whatever gets in your way. Use your skeleton keys to go to the first part of the dungeon.īe careful not to die during the Bastion route because you cannot tp in this area! Discord It is rather slow and with a rather limited range. On the road you will find a devotional shrine.Īt the end of the map will be Balok'Anatu, Bloodfiend, consider the kite if your equipment is not at the top. To access this dungeon, take the Necropolis interior and go north. The maps are as follows: Bastion of chaos, "skeleton key", Discord, Anarchy, Entropy. ![]() This dungeon is particularly long, allow around 1 hour.Watch out for spawn of creeps that can send multiple waves.You can "abuse" the dungeon by only opening the crystal barriers at the last minute.This dungeon brings a lot of experience and is doable at medium level (without set endgame).Or go through anyway for loot and XP (there's both Lore notes and a treasure/kill room) Thank you. If you killed the Outcast, then you can skip that area until a later difficulty in which you side with her (which gives better rewards anyway). You'll need a skeleton key to complete the whole thing and you should wait until you get the quest from the Outcast for the area to get the most out of it. Port Valbury is accessed through a hidden area in the Conflagration to the North-East of Homestead, just look for a detonation point and then take the portal to get to the Port's Outskirts. Or go through anyway for loot and XP (there's both Lore notes and a treasure/kill room) ![]() ![]() You'll need to go there for a quest for the Outcast and to finish the Hidden Path. The East Marsh is across the bridge east of Burrwitch. Second, here's the info on the Hidden Path if you want it all/need help, otherwise start by looking for a path across the water, that doesn't show on the map, on the east side of the Lower Crossing (the first area out of Devil's Crossing). First fill in the entire map and talk to everyone with an exclamation point over their head and do their side quests. I'd recommend doing them on each difficulty ( the Hidden Path gives both 1 attribute and 1 skill point per difficulty) so start on Normal/Veteran. Also should I do them on the next diffiuclty or just get them done now? I'm lvl 42. Which sidequests/quest lines would you recommened are the most rewarding and enjoyable. Originally posted by Jice:What are those areas you mentioned not sure if I did them I mainly focused on the main quests. ![]()
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